Walter0697 / FurryRTS

The final project for the course COMP4501

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

FURRY RTS

  • Most of the technical requirements were described in previous README.md

  • Pathfinding: A raycasting based pathfinding was implemented, which allows units to steer out of the way of buildings and other units to move to allow better movement.

  • Semi-automatic actions: After crafting the unit will go back to the storage, units will attack enemies when nearby.

  • Enemy AI: enemy will randomly find resources to craft, and select buildings to build. If they have enough resources, they will start attacking the opponent team.

  • Full game mechanics: End game text will be shown when one building health becomes zero

  • Feedback to the player: GUI was implemented to show the main building health and the resources a team owns

About

The final project for the course COMP4501


Languages

Language:C# 98.2%Language:CSS 1.1%Language:Objective-C 0.5%Language:ShaderLab 0.2%