- Fully data driven gameplay
- Functional AI
- Score-driven movement based on
- Piece value ratios
- Game time
- Forward lookahead (1, so it isn't completely overpowered)
- Opportunistic play style w/ emphasis on defense
- Score-driven movement based on
- Scalable resolution
- Win checks take other pieces into account
Just run the build script (./build.sh)
- Prevent the AI from making stupid moves