Wahazar / openttd-newgrf-hothut

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HotHut - house replacement for tropical climate

Default houses have changed properties (mostly spawn later).
Additional custom early houses suitable for tropical climate, especially for Africa-themed scenarios. 
House apperance depend on sub-biome: middle-east style for desert, 
african clay or wattle huts for normal or rain forest terrain,
also some slope-dependend and water dependend stilt houses.
Improved house spawn switches.
Some houses belong to special groups (residental, slums) and are expected to be generated in separate clusters
rather than intermixed.
Slums houses yield small population and usually doesn't accept/produce mail, but many of them accept some water,
thus they can be used for water delivery in absence of water tower industry.

ToDo: construction stages, more modern houses.

Author: G. Wahazar
Acknowledgements: SwissFan91 for TARS house templates and some shed drawings. 
Flogeza for some skyscrapper sprites from his city extra objects newgrf.
Andythenorth for parking plot drawings.
Authors of opengfx houses used as a base of this set.

Source generation:
1. save House_spectable_tropic*.xls spreadshet as comma delimited temporary .csv file;
2. open .csv file in text editor
3. search&replace all " | " with ", "
4. copy content of .csv file into tropic.html file

Compilation:
make clean 
make install

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