W298

W298

User data from Github https://github.com/W298

Company:Kyung-Hee University

Location:South Korea, Seoul

Home Page:w298.dev

GitHub:@W298


Organizations
Team-Wally

W298's repositories

SurfelGI

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

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zeroCity

Procedural City-Generation Project. Sub-project of the FindingYonghee project.

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Surtr

Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.

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Intersection

Traffic Management Game 🚘

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gvdb-fluid-unreal

Implement Fluid Simulation (FLIP) on Unreal Engine 5 with NVIDIA GVDB Library

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apollo

A large-scale lunar terrain renderer with DirectX 12 using terrain information from NASA's Scientific Visualization Studio.

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Knight

Medieval Quater-View Action Game

ml-playground-battle

Train agent to do melee combat (1 vs 1, many vs many) in limited area.

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Pixel-Reversi

Reversi (Othello) game with pixel graphic

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Reflect

Reflect a laser with mirror. Logic Puzzle Game 🧩

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RobotEscape

Top-Down Shooter Game

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THE-CATS

Survival Game of Cat

Astar-Visualizer-Python

A* Algorithm visualizer with Python Tkinter Lib

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lutca1320.github.io

Legacy Legacy Blog

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ml-playground

Train agents in various environment using unity ml-agents

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ogl-playground

OpenGL playground barebone with CMake

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opengl-tutorial-practice

OpenGL tutorial practice

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react-scroll-ts

react scroll component with typescript

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w298.dev

Personal blog with Next.js

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flappy-ball

Flappy Ball

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Game_Category

Categorize Indie & AAA games with crawling game review sites

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github-readme-stats

:zap: Dynamically generated stats for your github readmes

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image-compression

Image compression / encode-decode with Win32

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multithread-io

:toolbox: Multithread I/O simulation on Windows API. Mainly focus on testing multithread & overlapped I/O on various environments.

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puyo-web

Puyo Puyo on Web

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react-ruka.dev

Legacy Blog

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W298.github.io

Redirected to W298.dev

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Falcor

Real-Time Rendering Framework

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