Vytek / HazelTestUDPClientUnity

Unity Test Client Hazel UDP

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HazelTestUDPClientUnity

Unity Test Client Hazel UDP

This is a Networking Demo based on:

Projects used:

Test Example

How to test

  1. Clone this repo: https://github.com/Vytek/HazelTest
  2. Compile project using Monodevelop or Visual Studio 2015.
  3. Start "https://github.com/Vytek/HazelTest/tree/master/HazelUDPTestSuperServer". For example: "mono HazelUDPtestSuperServer.exe".
  4. Build and run Client One. WARNING: Its a default in Unity to pause the game when it's not in focus, you can change this in Edit -> Project Settings -> Player -> Resolution and Presentation -> Run In Background (see: https://forum.unity3d.com/threads/darkrift-fast-and-flexible-cross-platform-networking.320185/)
  5. Run Unity Editor Project for Client Two.
  6. Move cube on screen using runtime gizmo.

Pull requests

  1. [Fork] the project, clone your fork, and configure the remotes.
  2. Create a new topic branch (from master) to contain your feature, chore, or fix.
  3. Commit your changes in logical units.
  4. Push your topic branch up to your fork.
  5. [Open a Pull Request] with a clear title and description.

Licenses

  • Only the code in Assets/Scripts is released under the MIT license
  • Other code libraries in Assets/Libraries all come with their own licenses
  • Any binary resources are more or less there on a "fair use" basis, don't assume that you can just copy and use them

About

Unity Test Client Hazel UDP

License:MIT License


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