Vurv78 / playercore

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PlayerCore

It's the PlyCore, an extension for the Expression 2 that add functions to manipulate players. All functions can be called on yourself or on other players if you have their prop protection rights.

Workshop Installation

The PlayerCore is available on the Steam Workshop! Go to the PlayerCore Workshop Page and press Subscribe. For can go to the Expression 2 Core Collection for more extensions.

Manual Installation

Clone this repository into your steamapps\common\GarrysMod\garrysmod\addons folder using this command if you are using git:

git clone https://github.com/sirpapate/playercore.git

Documentation

Console Commands

sbox_e2_plycore

  • "1" - Everyone can use the functions on Everyone.
  • "2" - People can use the functions only on their friends.
  • "3" - Only admins can use functions.
  • "4" - The functions of players setting are disabled.

Lua

Hook PlyCoreCommand(ply, target, command)

Called when a player use a command of PlyCore.

Arguments

  • "Player" - originator
  • "Player" - target
  • "string" - command

Return "boolean" - Return true to block the command.

Functions

The following functions are protected by Protection Prop. To use them on another player, you must have their rights. Look the command "sbox_e2_plycore".

Basic Getters and Setters

Function Return Description
E:plyGetMass() N Returns the mass of the player.
E:plyGetJumpPower() N Returns the jump power of the player.
E:plyGetGravity() N Returns the gravity of the player.
E:plyGetSpeed() N Returns the walk speed of the player.
E:plySetPos(vector pos) Sets the position of the player.
E:plySetAng(angle ang) Sets the angle of the player's camera.
E:plySetHealth(N) Sets the health of the player.
E:plySetArmor(N) Sets the armor of the player.
E:plySetMass(N) Sets the mass of the player. default 85
E:plySetJumpPower(N) Sets the jump power, eg. the velocity the player will applied to when he jumps. default 200
E:plySetGravity(N) Sets the gravity of the player. default 600
E:plySetSpeed(N) Sets the walk and run speed of the player. (run speed is double of the walk speed) default 200
E:plySetRunSpeed(N) Sets the run speed of the player. default 400
E:plySetWalkSpeed(N) Sets the walk speed of the player. default 200
E:plyResetSettings() Resets the settings of the player.

Actions

Function Return Description
E:plyApplyForce(vector force) Sets the velocity of the player.
E:plyNoclip(N) Enable or disable the player's noclip.
E:plyDisableNoclip(N) Disables the noclip of the player.
E:plyEnterVehicle(entity vehicle) Force the player to enter a vehicle.
E:plyExitVehicle() Force the player to exit the vehicle he is in.
E:plySpawn() Respawns the player.
E:plyFreeze(N) Freezes the player.
E:plyIsFrozen() N Returns 1 if the player is frozen, 0 otherwise.
E:plyGod(N) Enables of disables the godmode of the player.
E:plyHasGod() N Returns 1 if the player has godmode, 0 otherwise.
E:plyIgnite(N) Ignites the player for a specific time. (in seconds)
E:plyIgnite() Returns 1 if the player is ignited, 0 otherwise.
E:plyExtinguish() Extinguishes the player.

Message Functions

Function Return Description
sendMessage(S) Sends a message to every player.
sendMessageCenter(S) Sends a message to every player in the center of the screen.
E:sendMessage(S) Sends a message to the player.
E:sendMessageCenter(S) Sends a message to the player in the center of the screen.
R:sendMessage(S) Sends a message to a list of players.
R:sendMessageCenter(S) Sends a message to a list of players in the center of the screen.
sendMessageColor(R) Sends a colored message to every player.
sendMessageColor(...) Sends a colored message to every player.
E:sendMessageColor(R) Sends a colored message to a player.
E:sendMessageColor(...) Sends a colored message to a player.
R:sendMessageColor(R) Sends a colored message to a list of players.
R:sendMessageColor(...) Sends a colored message to a list of players.

Other Functions

Function Return Description
E:ip() S Returns the ip of the player. (only if the player is admin)

About

License:MIT License


Languages

Language:Lua 98.0%Language:Batchfile 2.0%