Vladar4 / NimVoxelSpaceDemo

VoxelSpace engine demo in Nim using SDL2

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Nim VoxelSpace Demo

VoxelSpace engine demo, based on original code of Sebastian Macke.

Written in Nim using sdl2_nim library.

Screenshot

Requires

  • sdl2_nim
  • Runtime libraries for:
    • SDL2
    • SDL2_gfx
    • SDL2_image
    • libpng
    • zlib

Driver selection

Demo runs with software driver by default. To select different driver, run it with driver's name as the first command line param, e.g.:

nvs_demo opengl

Controls

Action Control
FPS limit [/]
Prev/next map N/M
Fly WASD, Arrows, or mouse click
Pitch Q/E
Altitude R/F
Draw distance Z/X
Detail level 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
Toggle info I

License

The software part of the repository is under the MIT license. Please read the license file for more information. Please keep in mind, that the Voxel Space technology might be still patented in some countries. The color and height maps are reverse engineered from the game Comanche and are therefore excluded from the license.

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VoxelSpace engine demo in Nim using SDL2

License:MIT License


Languages

Language:Nim 98.7%Language:Batchfile 0.7%Language:Shell 0.6%