VirtualMaestro

VirtualMaestro

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Location:Germany, Hamburg

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VirtualMaestro's repositories

BubbleShooter

Bubble shooter like game based on ECS approach

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StubbFramework

Platform agnostic game framework based on ECS.

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SimpleMultiplayer

Example of a simple multiplayer game based on Photon engine and ECS paradigm.

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StubbUnity

Unity game framework based on ECS paradigm.

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GameDevAlgos

Algorithms and data structures for game developers in C#

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StubbExample

How-to Stubb

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Addressables-AssetManager

Pre-loading, Synchronicity, and Pooling for Unity Addressables

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awesome-defold

Alternative Awesome Defold

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BubbleShooterWebGL

Compiled WebGL build for BubbleShooter

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ecs

LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

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ecs-ui

Easy uGui event bindings for LeoECS Entity Component System framework.

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ecs-unityintegration

UnityEditor integration for LeoECS Entity Component System framework.

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Ecs.CSharp.Benchmark

Benchmarks of some C# ECS frameworks.

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EcsLite_vs_LeoEcs

Performance comparison between EcsLite and LeoEcs

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GameDev-Resources

A wonderful list of Game Development resources.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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leoecs-community

LeoECS - Simple Lightweight C# Entity Component System framework

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MultiplayerShooter

Simple multiplayer shooter with PhotonEngine based on ECS approach - WIP

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open-project-1

Unity Open Project #1: Action-adventure

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RainDropEffect

RainDropEffect for the Unity Asset Store

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Unidirect

Unidirect -

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UnityIngameDebugConsole

A uGUI based console to see debug messages and execute commands during gameplay in Unity

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WriteCorrectlyWebGL

Compiled WebGL build for WriteCorrectly

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