Vinluo46's repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
Book-list-of-computational-geometry-and-computer-graphics
Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍(附下载链接)
b-site
soft-forking from openbilibili/go-common
bsf
Modern C++14 library for the development of real-time graphical applications
data-oriented-design
A curated list of data oriented design resources.
DirectX-Specs
Engineering specs for DirectX features.
DOOM
DOOM Open Source Release
DOOM-3-BFG
Doom 3 BFG Edition
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
gfwlist
The one and only one gfwlist here
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GravityEngine
my dx12 playground
ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
OpenGraphic
Graphic Engine & Game Engine lists
PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
vulkenstein
Toy software vulkan ICD implementation