πΈ JavaJam3D: A Pure Java 3D Render Engine π
Welcome to JavaJam3D, where coding meets creativity in three dimensions! πΌοΈ
π What is JavaJam3D?
JavaJam3D is a lightweight, pure Java 3D rendering engine crafted with love by a passionate B.Tech student. This project aims to bring the magic of 3D graphics to life using nothing but Java's built-in capabilities.
π₯ Key Features
- π― Pure Java: No external libraries or dependencies
- π§ Basic 3D primitive support (cubes, spheres, cylinders)
- π Simple shading and texture mapping
- π₯ Customizable camera controls
- β‘ Optimized for performance
π Getting Started
- Clone the repository
- Open in your favorite Java IDE
- Run
Main.java
- Watch your 3D world come to life! π
π οΈ How It Works
JavaJam3D uses matrix transformations and rasterization techniques to project 3D objects onto a 2D screen. The engine handles:
- Vertex manipulation
- Face culling
- Basic lighting calculations
- Projection and viewport transformations
π Educational Value
This project serves as an excellent learning resource for:
- 3D graphics fundamentals
- Java programming techniques
- Math concepts in computer graphics
- Software architecture and design
π€ Contribute
Passionate about 3D graphics or Java? Join the jam! Contributions, issues, and feature requests are welcome.
π Learn More
Check out the Wiki for in-depth explanations of the techniques used and challenges faced during development.
π΅ Why "JavaJam3D"?
Because coding 3D graphics in Java is like improvising a solo β it takes skill, creativity, and a willingness to experiment! πΈ
Created with β€οΈ by Vikash Kushwaha
Let's render the future, one polygon at a time! π