VicciWang's repositories

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BoatAttack

Demo Project using the Universal RP from Unity3D

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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Hazel

Hazel Engine

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JasonMaToonRenderPipeline

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

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Marschner-Hair-Unity

Implement Marschner Shading Model In Unity

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mlh-localhost-github

This repo contains the source code for the MLH Localhost workshop, How to Collaborate on Code Projects with GitHub.

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neural-doodle

Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait... there's more! (An implementation of Semantic Style Transfer.)

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

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Retro3DPipeline

A minimal example of a custom render pipeline with the Retro3D shader.

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Robotics-Object-Pose-Estimation

A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.

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shader-bake-unity

Baking run-time shaders into textures in Unity

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ue4-style-guide

An attempt to make Unreal Engine 4 projects more consistent

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unity-frosted-glass

:snowflake: Test of a frosted glass material in Unity.

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unity-skybox-shaders

Skybox shaders for Unity.

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UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

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URP-LWRP-Shaders

A Collection of Shader For URP(LWRP) Render Pipeline

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