VicciWang's repositories
BoatAttack
Demo Project using the Universal RP from Unity3D
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Hazel
Hazel Engine
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Marschner-Hair-Unity
Implement Marschner Shading Model In Unity
mlh-localhost-github
This repo contains the source code for the MLH Localhost workshop, How to Collaborate on Code Projects with GitHub.
neural-doodle
Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait... there's more! (An implementation of Semantic Style Transfer.)
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
Retro3DPipeline
A minimal example of a custom render pipeline with the Retro3D shader.
Robotics-Object-Pose-Estimation
A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.
shader-bake-unity
Baking run-time shaders into textures in Unity
ue4-style-guide
An attempt to make Unreal Engine 4 projects more consistent
unity-frosted-glass
:snowflake: Test of a frosted glass material in Unity.
unity-skybox-shaders
Skybox shaders for Unity.
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
URP-LWRP-Shaders
A Collection of Shader For URP(LWRP) Render Pipeline