Vercidium's repositories
voxel-mesh-generation
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
voxel-ray-marching
Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.
lag-compensation
Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced from the Vercidium Engine.
Battlefield-Portal-Blocks
Repository for sharing useful Portal Rule Editor Blocks
Unlicense000
net5trimerror
.NET 5 PublishedTrimmed Error Demo
RichTextKit
Rich text rendering for SkiaSharp
Language:C#NOASSERTION000