VUEngine

VUEngine

Geek Repo

We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.

Location:Germany && Ecuador

Home Page:https://www.VUEngine.dev

Twitter:@VUEngine

Github PK Tool:Github PK Tool

VUEngine's repositories

VUEngine-Studio

Full-featured Nintendo Virtual Boy game development application.

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VUEngine-Core

A versatile, object oriented Nintendo Virtual Boy game engine.

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Capitan-Sevilla-3D

Adventure platforming game demo for Nintendo Virtual Boy.

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VUEngine-Platformer-Demo

A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.

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libgccvb

Basic Virtual Boy C library

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VBDE

VBDE: A complete Nintendo Virtual Boy Development Environment

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VUEngine-Plugins

A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.

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Multi-Color-Demo

A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.

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VUE-MASTER

VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, without any programming knowledge.

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Flash-Cart-Test-Program

A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.

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libgccvb-Barebone

A libgccvb-based barebone template

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Null-Pointer-Mockup-Demo

Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.

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Play-Novel-SH

Virtual Boy remake of Play Novel: Silent Hill (GBA).

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SPONG

Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.

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v810-gcc

Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy

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VUEngine-Barebone

Barebone project to be used as the foundation of new VUEngine projects.

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DaumenKinosaurier

"DaumenKinosaurier" Virtual Boy demo. Built with VUEngine.

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VUEngine-Showcase

Showcase project to be used as the foundation for learning about VUEngine's concepts and capabilities.

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VUEngine-Barebone-Plugin

VUEngine plugin barebone template

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VUEngine-Sound-Test

Sound Test project to be used as a demostration of VUEngine's sound capabilities.

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VUEngine-Studio-Tools

Executables included with VUEngine Studio

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VUEngine-Video-Player

25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy.

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vuengine.github.io

VUEngine Studio website

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