Keith Maggio's repositories
SmoothSteeringNavMesh
Using the power of Math, I've redone the logic for a simple NavMeshAgent to make smooth, wide turns towards "corner" waypoints on a path. This mimics Vehicle-like movement for AI Agents.
UnityFlightExample
An example of simple flight controls for my tutorial at https://keithmaggio.wordpress.com/2011/07/01/unity-3d-code-snippet-flight-script/
Godot3DFlightControls
A template for creating Flight Controls in a 3D scene for Godot!
libKMThreadPool
A Win32 ThreadPool I wrote back in 2010 for my tutorial at https://keithmaggio.wordpress.com/code/c-win32-thread-pool-manager/
SuperSimpleStateMachine
A basic Finite State Machine for learning AI or to have really basic AI.
DissolveEffect
A dissolve effect that can melt away Meshes in Unity. Variations created for Standard-esque materials, Unlit materials, and Translucent materials.
ardustar
Arduboy game, my own clone of Sinistar
BattleRust
A test project made back in 2017 as my first foray into Rust. Made to network with other clients and play against itself. Never finished.
DiscordPolarBear
Polar Bears sit around Holes in the Ice like Petals on a Flower.