Alex Goldring (Usnul)

Usnul

Geek Repo

Location:United Kingdom

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Alex Goldring's repositories

meep

Entity Component System game engine

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metis-js

JavaScript port of METIS graph partitioning library

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AI4Animation

Bringing Characters to Life with Computer Brains in Unity

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basis-converter

Basis file converter for WebGL developers.

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Canvas2DtoWebGL

Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.

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geo-ambient-occlusion

Generates a per-vertex ambient occlusion array for arbitrary meshes.

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GeometryFX

DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)

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gltf-undracofy

Hocus pocus! GLTF Undracofy! (remove draco compression from gltf file)

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Godot-Octahedral-Impostors

Octahedral Impostors implementation for Godot Game Engine

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greenworks

a node.js plugin to integrate nw.js/electron games with steamworks

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IMP

billboard imposter baking for Unity

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lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

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luma.gl

High-performance Toolkit for WebGL-based Data Visualization

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Mesh-processing-library

C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998

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music-tempo

Finding out tempo of the music

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robust-predicates

Fast robust predicates for computational geometry in JavaScript

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shader-graph-wgsl

一个 Unity Shader Graph 高仿 WGSL 特供版

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taa-demo

Temporal Antialiasing on top of Three.js

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TetSim

Javascript Tetrahedral FEM Simulation

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three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

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three.js

JavaScript 3D library.

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threegn

Procedural 3D graphics editor for the web

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unitbezier

Unit bezier interpolation

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web-worker

Consistent Web Workers in browser and Node.

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webgpu-clustered-shading

Personal experimental project to implement clustered shading with WebGPU.

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blog

Jamie Wong's blog

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