Alex Goldring's repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
basis-converter
Basis file converter for WebGL developers.
Canvas2DtoWebGL
Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.
geo-ambient-occlusion
Generates a per-vertex ambient occlusion array for arbitrary meshes.
GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
gltf-undracofy
Hocus pocus! GLTF Undracofy! (remove draco compression from gltf file)
Godot-Octahedral-Impostors
Octahedral Impostors implementation for Godot Game Engine
greenworks
a node.js plugin to integrate nw.js/electron games with steamworks
lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Mesh-processing-library
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
music-tempo
Finding out tempo of the music
robust-predicates
Fast robust predicates for computational geometry in JavaScript
shader-graph-wgsl
一个 Unity Shader Graph 高仿 WGSL 特供版
three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
unitbezier
Unit bezier interpolation
web-worker
Consistent Web Workers in browser and Node.
webgpu-clustered-shading
Personal experimental project to implement clustered shading with WebGPU.
blog
Jamie Wong's blog
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