Ushio / MassiveVoxelRayTracing

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Hako-1.0 Massive Voxel Renderer

Everything is Voxel. A renderer for the Ray Tracing Camp 9 ( https://sites.google.com/view/rtcamp9/home ).

representitive

The short introduction: renderer_introduction

The short introduction audio: ずんだもん.wav

Video

A submitted video

Environment

AMD: Navi 10 or later ( vega10 or vega20 could work but I didn't really test it ) NVIDIA: compute capability 7.0 or later ( https://en.wikipedia.org/wiki/CUDA ) and need cuda SDK( 12.0 is used for the submission ) for nvrtc API

Assets

The final scene ( rtcamp9.abc ) that is used for the submission. It also contains a zbrush project, obj geometry files, houdini project file to generate "rtcamp9.abc".

rtcamp9Assets.zip

Build

git submodule update --init
premake5 vs2022

Open MassiveVoxelRayTracing.sln and build.

Projects

Project Description
prlib visualization library etc
RTCamp Final submission
unittest Some tiny unit tests
voxMesh Voxelization test on the CPU. You can save voxelized mesh as .ply
voxPTGPU Path tracer. The main dev project.
voxRT Ray cast test on the CPU
voxRTGPU Ray cast test on the GPU
voxTriangle A triangle voxelization test

seminar

seminar English subtitles are supported.

Slides: seminar

Awesome References

Voxelization

  • Michael Schwarz, Hans-Peter Seidel, “Fast Parallel Surface and Solid Voxelization on GPUs”
  • Jacopo Pantaleoni, “VoxelPipe: A Programmable Pipeline for 3D Voxelization”

Octree

  • J. Baert, A. Lagae and Ph. Dutré, “Out-of-Core Construction of Sparse Voxel Octrees”
  • Martin Pätzold and Andreas Kolb, “Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU”

Ray Traversal

  • John Amanatides and Andrew Woo, “A Fast Voxel Traversal Algorithm”
  • Mark Agate, Richard L. Grimsdale and Paul F. Lister, “The HERO Algorithm for Ray-Tracing Octrees”
  • J. Revelles, C. Urena, M. Lastra, “An Efficient Parametric Algorithm for Octree Traversal”
  • A Recursive Approach for Octree Traversal, https://chiranjivi.tripod.com/octrav.html

Color Handling

  • Dan Dolonius, Erik Sintorny, Viktor Kampezand Ulf Assarsson, “Compressing Color Data for Voxelized Surface Geometry”

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