In this video (objectives)…
- Create new blueprint project
- Create new level
- Set default level for editor & packaged game
After watching (learning outcomes)…
Create a new project with empty level, ready for development
In this video (objectives)…
- Learn how to use viewport view modes
- How to add lights to your level
- Understand the difference between precomputed and dynamic lighting
- Disable auto exposure effect
After watching (learning outcomes)…
Add lights and use precomputed or dynamic lighting
In this video (objectives)…
- Learn how to add different light actors
- Learn how to adjust light properties
- Learn how to use Sky Lights
After watching (learning outcomes)…
Learn how to use the different light actors in Unreal
In this video (objectives)…
- Learn how to create a blueprint actor
- Learn how to add components to a blueprint actor
- Learn how to affect the transform of blueprint components
After watching (learning outcomes)…
Learn how to create blueprint actors
In this video (objectives)…
- Learn how to create a blueprint pawn
- Learn how to add camera components to a pawn
- Learn how to change component hierarchy
After watching (learning outcomes)…
Learn how to create blueprint pawns
In this video (objectives)…
- Learn what a player controller is
- Learn how to possess a pawn
- Learn how to adjust the player camera
After watching (learning outcomes)…
Learn how to possess a pawn
In this video (objectives)…
- Learn how to spawn at the player start
- Learn how to change the default pawn to spawn as
- Learn how to create a game mode blueprint class
After watching (learning outcomes)…
Learn how to create a game mode blueprint class
In this video (objectives)…
- Learn how to apply physics to the player pawn
- Learn how to fix camera issues when physics are applied
- Learn how components handle relative transforms
After watching (learning outcomes)…
Learn how to apply physics to the player pawn
In this video (objectives)…
- Learn differences between level blueprint and class blueprint event graphs
- Learn how to create where to add input mappings
- Learn how to add axis bindings to input mappings
After watching (learning outcomes)…
Learn how to create input mappings for your game
In this video (objectives)…
- Learn how how to add torque to a mesh simulating physics
- Learn how to discover the torque direction
- Learn how to add a stronger torque
After watching (learning outcomes)…
Learn how to add torque to meshes simulating physics
In this video (objectives)…
- Learn how to avoid magic numbers
- Learn how to create blueprint variables
- Learn how to apply blueprint variables in your code
After watching (learning outcomes)…
Learn how to create and use blueprint variables
In this video (objectives)…
- Learn how to create more complex BSP designs
- Learn how to use BSP extrude
- Learn how to disable spring arm collision
After watching (learning outcomes)…
Learn how to use BSP extruding
In this video (objectives)…
- Learn how to create your own box trigger with custom logic
- Learn how to get the player pawn in blueprints
- Learn how to restart the level using the current level name
After watching (learning outcomes)…
Learn how to create your own box trigger with custom logic
In this video (objectives)…
- Learn about the player camera manager
- Learn how to fade the camera in and out from blueprints
- Learn how to use literal floats
After watching (learning outcomes)…
Learn how to fade the camera out using the player camera manager
In this video (objectives)…
- Learn how to create a material in unreal engine 4
- Learn how to make materials glow
- Learn how to organise your assets in the content browser
After watching (learning outcomes)…
Learn how to create a material that glows in unreal engine 4
In this video (objectives)…
- Learn how to give the illusion that the player collects an actor
- Learn how to delete actors at runtime
- Learn how to destroy actors based on who/what causes an overlap
After watching (learning outcomes)…
Learn how to give the illusion that the player collects an actor by deleting it at runtime.
In this video (objectives)…
- Learn how to use blueprint timelines
- Learn how to move an actor between two points over time
- Learn how to use the linear interpolate node
After watching (learning outcomes)…
Learn how to move an actor smoothly between two points by using a lerp node and a blueprint timeline
In this video (objectives)…
- Learn about a core principal of object oriented programming: Encapsulation
- Learn about blueprints functions
- Learn how to how to encapsulate your code into blueprint functions
After watching (learning outcomes)…
Learn how to encapsulate your code into blueprint functions
In this video (objectives)…
- Learn to create multiple timeline tracks
- Learn how to execute multiple behaviors for a blueprint class using a single timeline
- Learn how to make unique behaviors timeline tracks
After watching (learning outcomes)…
Learn how to create multiple unique timeline tracks
In this video (objectives)…
- Learn an alternative way to encapsulate your blueprint code
- Learn how to create blueprint macros
- Learn how to add multiple execution pins on a macro
After watching (learning outcomes)…
Learn how to create and use blueprint macros
In this video (objectives)…
- Learn how to add and use the projectile movement component
- Learn how to disable gravity for a projectile actor
- Learn how to adjust the speed of a projectile in cm/s
After watching (learning outcomes)…
Learn how to create a projectile actor
In this video (objectives)…
- Learn about fbx files
- Learn how to import fbx files
- Learn how to adjust fbx import file settings
After watching (learning outcomes)…
Learn how import fbx files into unreal engine 4
In this video (objectives)…
- Learn how to spawn actors dynamically at runtime
- Learn how to use an arrow component as a spawn point
- Learn how to use blueprint re-route nodes
After watching (learning outcomes)…
Learn how spawn actors dynamically at runtime in Unreal Engine 4
In this video (objectives)…
- Learn how to expose blueprint variables
- Learn how to add your blueprint variables to a category
- Learn how to restrict the values for your blueprint variables
After watching (learning outcomes)…
Learn how to expose blueprint variables
In this video (objectives)…
- Learn how to animate a mesh with a timeline
- Learn how to create event tracks
- Learn how to add additional output pins to timelines by making use of event tracks
After watching (learning outcomes)…
Learn how to animate meshes with timelines
In this video (objectives)…
- Learn about unreal engine 4's damage system
- Learn how to implement functions for causing damage to actors
- Learn how to implement events for actors receiving damage
After watching (learning outcomes)…
Learn how to cause damage using UE4's damage system
In this video (objectives)…
- Learn how to avoid repeating code
- Learn how to collapse blueprint code into a node/graph
- Learn how to collapse blueprint code into a macro
After watching (learning outcomes)…
Learn how to avoid repeating code and how to collapse code to stay organised
In this video (objectives)…
- Learn how to avoid creating the same macros across multiple blueprints
- Learn how to create a macro library
- Learn how to create macros inside a macro library
After watching (learning outcomes)…
Learn how to create macros inside a macro library
In this video (objectives)…
- Learn how to get all actors that exist in your level by class
- Learn about arrays
- Learn how to get the length of an array
After watching (learning outcomes)…
Learn how to get all actors of a particular class in blueprints
In this video (objectives)…
- Learn the difference between pure & impure functions
- Learn how to create pure blueprint functions
- Learn how to create pure const blueprint functions
After watching (learning outcomes)…
Learn the difference between pure & impure functions
In this video (objectives)…
- Learn how to create an array
- Learn how to get the index of an element in an array
- Learn how to get an element from an array via an index
After watching (learning outcomes)…
Learn how to create and work with arrays in blueprints
In this video (objectives)…
- Learn how to cast in blueprints
- Learn how to apply damping
- Section Review
After watching (learning outcomes)…
Learn how to cast in blueprints