UnknownRori's repositories
cli-video-player
Simple, Rusty CLI Video Player and Fun Project
unknown-rori-firebase
My personal website written in Typescript using React library. Discontinued! refer to https://github.com/UnknownRori/unknownrori.vercel.app
unknownrori.vercel.app
My personal website written in Nuxt and Typescript, star it if you like it or get inspiration
bunker-the-game
Lospec 2 Game Jam
kurai-project
Kurai Project is an open source fan-game set in world of Touhou Project (Currently in Development)
project-erebus
College first semester last assignment, Simple Math Expression Solver written in C++
rori-discord-bot
Discord bot written in Rust that demonstrates basic command handling using both prefix and slash commands. The bot in future will also integrates with GPT-2 for generating text responses.
UnknownRori
Hello there
flytande.js
Simple and yet fluent general purpose query builder for sql language (currently halted)
vind-async-rs
Dumb and fun multi threaded async runtime for Rust
GimpSpriteAtlas
GIMP plug-in to create a spriteatlas (aka spritetexture or spritesheet). Takes all layers as images and compiles them into one sprite atlas texture, using a 2D packing algorithm so that the final texture image takes as little space as possible. Also outputs a TexturePacker JSON, LibGDX, CSS or XML coordinates file.
kurai-project-raw-media
Repository that's not related to the runtime of the Kurai Project
kurai-project-web
Static website for Kurai Project
leptos-csr-tailwind-template
This template demonstrate how to integrate TailwindCSS with Leptos and use basic tools like trunk, npx, npm.
macroquad-template
Macroquad Template for cross platform compiling or game jam or whatever
mininvader
A silly Alien Invader but Bullet Hell because why not
raylib-breakout-game
Just random stuff to try out raylib in C with target web and desktop
rcutils
Utility Header Library for C11
rs-notes-api
Simple notes api written in Rust, just for fun
singly-rs
Simple, Lighweight and "not" thread safe Singleton instance but it's depend on the usage
wgpu-rs-try
Just trying to create 3D graphics engine