Ashley's repositories
MyGraphicsFramework-SZU-
此仓库是本人在课程《计算机图形学》(深圳大学)的大作业,是一个使用OpenGL编写的简单图形框架
Ai-kersa-SZU-
此仓库是我们小组在《计算机游戏开发》课程(深圳大学)的大作业,是一个模仿《slay the spire》的卡牌游戏
LispParser-BlockCipherParser-SZU-
此仓库为本人在课程《编程语言》(深圳大学)中的第二次作业,是简单的Lisp解释器和分组加密算法解释器
MyXV6-SZU-
此仓库是本人在课程《操作系统》(深圳大学)中对xv6进行学习/修改的作业
OS_Assignment-SZU-
此仓库是本人在《操作系统》课程(深圳大学)编写的作业代码
UnityTimeRecorder
Simple way to record time in Unity
xv6-chinese
中文版的 MIT xv6 文档
ChangeEQForUnity
unity换装系统,包含mesh和material合并。源码来自于github,我只是加了详细的中文注释。
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
directx-sdk-samples
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
game-programmer
A Study Path for Game Programmer
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
Marschner-Hair-Unity
Implement Marschner Shading Model In Unity
no-game-no-life
game develop
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity's Shader Graph.
ShaderGraphExamples
Simple examples of Unity shader graphs.
SkinnedMeshDemo
Skinned Mesh 原理解析示例
UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Unity-Shader-Basics-Tutorial
A introduction into creating shaders for Unity
Warcraft-Arena-Unity
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.