Ashley (UnknownArkish)

UnknownArkish

Geek Repo

Location:GuangZhou

Home Page:645969958@qq.com

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Ashley's repositories

MyGraphicsFramework-SZU-

此仓库是本人在课程《计算机图形学》(深圳大学)的大作业,是一个使用OpenGL编写的简单图形框架

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Ai-kersa-SZU-

此仓库是我们小组在《计算机游戏开发》课程(深圳大学)的大作业,是一个模仿《slay the spire》的卡牌游戏

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LispParser-BlockCipherParser-SZU-

此仓库为本人在课程《编程语言》(深圳大学)中的第二次作业,是简单的Lisp解释器和分组加密算法解释器

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MyXV6-SZU-

此仓库是本人在课程《操作系统》(深圳大学)中对xv6进行学习/修改的作业

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OS_Assignment-SZU-

此仓库是本人在《操作系统》课程(深圳大学)编写的作业代码

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UnityTimeRecorder

Simple way to record time in Unity

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xv6-chinese

中文版的 MIT xv6 文档

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ChangeEQForUnity

unity换装系统,包含mesh和material合并。源码来自于github,我只是加了详细的中文注释。

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d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

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DirectX11-With-Windows-SDK

现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x

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game-programmer

A Study Path for Game Programmer

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GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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LearnOpenGL

Code repository of all OpenGL tutorials found at https://learnopengl.com

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Marschner-Hair-Unity

Implement Marschner Shading Model In Unity

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no-game-no-life

game develop

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

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ShaderGraph_ExampleLibrary

A library of Shaders created using Unity's Shader Graph.

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ShaderGraphExamples

Simple examples of Unity shader graphs.

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SkinnedMeshDemo

Skinned Mesh 原理解析示例

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UE4ShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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Unity-Shader-Basics-Tutorial

A introduction into creating shaders for Unity

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Warcraft-Arena-Unity

World of Warcraft client-server combat system implementation in Unity with Photon Bolt.

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