UnityPatterns

UnityPatterns

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ObjectPool

Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.

Language:C#License:MITStargazers:410Issues:49Issues:2

PolyMesh

Create 2D shapes in an instant with the PolyMesh editor! Right in Unity you can create polygons, add, split, extrude, and move around vertices to build the shape you want. If straight edges aren’t good enough, connect vertices with curves to get nice smooth shapes. Great for developing 2D games, quick prototyping, or even just creating odd-shaped colliders!

Language:C#License:MITStargazers:204Issues:35Issues:2

TileEditor

Creating tile-based levels in Unity is much faster and easier with this tile editing extension, which allows you to place and delete tile prefabs on a grid with ease. When you want to find your way through your maze, the built-in pathfinding functionality will handle the navigation for you!

Language:C#License:MITStargazers:150Issues:23Issues:2

Signals

A simple, easy to implement, editor-driven signal/event system for Unity.

Language:C#License:MITStargazers:109Issues:11Issues:1

AutoMotion

A simple yet powerful set of functions for creating smooth motion, tweens, and bouncy effects. Bring your objects to life with just a single line of code!

Language:C#License:MITStargazers:93Issues:18Issues:0