Unity-Technologies / XR-Interaction-Toolkit-Examples

This repository contains various examples to use with the XR Interaction Toolkit

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Using XRDirectInteractor and XRGrabInteractable simultaniously - either walking or turning

rhiskey opened this issue · comments

How to make it so that when XRDirecInteractor grabs XRGrabInteractable so XROrigin can continue to walk via left controller's thumbstick and rotate via right controller's thumbstick. For example: if I take interactable with my left hand I can’t walk, if I take it with my right hand I can’t rotate. It seems like a stick starts to interact with this Interactable object via anchor (rotate ore move away.)