XRayInteractor: Move with laser or collision touch point
SGoerzen opened this issue · comments
Hello guys,
we are currently trying to adopt some of our software. In our use case we need to shift objects by the laser pointer (Ray interaction). Currently objects are attaching to the controller itself when selecting them with the ray.
Is there another way?
Or is it possible to get alternatively get some information about the ray? E.g. collision position (this alone would be enough), scalar of the ray equation, etc?
This way we could use an infinite plane als collision partner and get its touch point. This would help us very well.
Thank you!