Is it possible to use animated hands instead of the joystick, without using OVRCustomHand prefab?
francopenizzotto opened this issue · comments
It is possible to use both animated hands (at least pinch and grab movements) instead of the standard joystick but without using OVRCustomHand prefab since it requires importing the heavy Oculus Interaction Package into the project?
In addition, I am not sure that it would be a good idea to use another interaction package at the same time.
Thank you for your replys.