Unity-Technologies / SynthDet

SynthDet - An end-to-end object detection pipeline using synthetic data

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Turning off random hue shift

PQLLUX opened this issue · comments

Hi, I'm playing around with SynthDet and I want to train a small classification model. Without changing the parameters, this is the example result I'm getting:
image
I'd like to turn off random hue shift to match as closely as possible training (synthetic) and validation (real) data, how do I do that?

Hi there. Hue shift is only applied to background and occluding objects and can be controlled via the Project Inititialization script on the Manager object in the main scene
image

What you are seeing here is most likely caused by the random light color. You can change the range of random colors using the Light Color Min field (higher is more likely to be pure white). If you dig into the code you may be able to find the place where light is randomized, which you could modify to change how the colors are computed if you desire.