Unity-Technologies / EntityComponentSystemSamples

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PhysicsShape in 1.2.0-pre.6 generate wrong collider shape.

rosemaygame opened this issue · comments

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if a transform scale is not 1,1,1 and they are same number, the collider shape is wrong, for example, x=2,y=2,z=2 generated wrong shape. but 2,2,2.001 got right shape.