Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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Invisible characters on android

happypepper opened this issue · comments

The instancing is working fine in the unity editor, but when i test on the android device, all the characters are invisible.

Any idea what is going on?

P.s. I am using a custom shader in which I have added these lines:

#include    “AnimationInstancingBase.cginc”
#pragma vertex vert

Have you solve the problem?

Yes I did, I didnt have GPU instancing checked on the material

Yes I did, I didnt have GPU instancing checked on the material

I'm having "You should call LoadAnimationAssetBundle first." error. How can I fix it?