Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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Root motion position might not be set correctly

albertomelladoc opened this issue · comments

Hi!

I have found another possible issue. This one is related to rootmotion. In the line 451 of AnimationInstancingMgr. It won't be an issue for everyone, but since the position of the animationInstance is calculated with a localPosition setting it with the methodSetPositionAndRotation might not deliver the expected results, moving the character even with idle animations. Using SetLocalPositionAndRotation instead would be best.

Like this:

#if UNITY_5_6_OR_NEWER
                instance.worldTransform.SetLocalPositionAndRotation(localPosition, localQuaternion);
#else
                instance.worldTransform.localPosition = localPosition;
                instance.worldTransform.localRotation = localQuaternion;
#endif

This fixed the issue for me. Hope it helps someone!