Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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Are Material Property Blocks supported?

MathMagicianX opened this issue · comments

Currently, I am trying to figure out how I can use Material Property Blocks to allow different instances of my assets using this system to have different color values from each other via changing a shader color property. Any way of achieving this in this system?