UEEnthusiast

UEEnthusiast

User data from Github https://github.com/UEEnthusiast

GitHub:@UEEnthusiast

UEEnthusiast's repositories

AsyncNodeCpp

Objective: Implement a C++ async node in Unreal Engine 5 to detect changes in an Actor's boolean value. If the boolean becomes true, destroy the listening Actor, using event dispatchers without tick events or timers.

License:MITStargazers:2Issues:1Issues:0

ConvertionMachine

Build a conversion machine for changing assets, and create a toggleable UMG widget (F key) with a combo box for selecting machines. The widget displays recipes with checkboxes/buttons. Switching machines updates checkbox states.

Language:C++License:MITStargazers:0Issues:1Issues:0

N-body-Simulation

Create a real-time 2D N-body Simulation in Unreal Engine using its data structures and game framework. Represent the bodies as filled circles moving across the screen. If a body goes off the screen, make it appear on the opposite edge, creating a continuous motion effect.

Language:C++License:MITStargazers:0Issues:1Issues:0
Language:C++License:MITStargazers:0Issues:1Issues:0

UEEnthusiast

Config files for my GitHub profile.

Stargazers:0Issues:1Issues:0
Language:C++Stargazers:0Issues:0Issues:0