UEEnthusiast's repositories
AsyncNodeCpp
Objective: Implement a C++ async node in Unreal Engine 5 to detect changes in an Actor's boolean value. If the boolean becomes true, destroy the listening Actor, using event dispatchers without tick events or timers.
ConvertionMachine
Build a conversion machine for changing assets, and create a toggleable UMG widget (F key) with a combo box for selecting machines. The widget displays recipes with checkboxes/buttons. Switching machines updates checkbox states.
N-body-Simulation
Create a real-time 2D N-body Simulation in Unreal Engine using its data structures and game framework. Represent the bodies as filled circles moving across the screen. If a body goes off the screen, make it appear on the opposite edge, creating a continuous motion effect.
UEEnthusiast
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