UnityCoyote's repositories
PackageApkTool
PackageApkTool 为手游SDK联运系统打包系统核心模块,用于快速便捷的帮助游戏包打入渠道SDK资源生成游戏-渠道包,快速上架渠道上线
GameSDKFrameDemo
手游SDK框架Demo,基于手游的业务的快速开发框架,并适配游戏快速打渠道包
LockStepSimpleFramework-Client
unity帧同步游戏极简框架-客户端
NavMesh
简单高效的多边形地图系统
recastnavigation
Navigation-mesh Toolset for Games
layaair-doc
layaair-doc
SkillSystem
游戏技能系统框架
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
PosePlus_TBS
基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。
FishManShaderTutorial
shader 中级教程
DefinitelyTyped
The repository for high quality TypeScript type definitions.
job-system-cookbook
Examples of using the C# Job System in Unity 2018
physically-based-shader-dev-for-unity-2017
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
protobuf-net
Protocol Buffers library for idiomatic .NET
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
android-fat-aar
Gradle script that allows you to merge and embed dependencies in generted aar file
Render-Crowd-Of-Animated-Characters
利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
ZeroFormatter
Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
NavMeshComponents
High Level API Components for Runtime NavMesh Building
Semantic-UI
Semantic is a UI component framework based around useful principles from natural language.
browser-plus
Browser For Atom
Skinner
Special Effects with Skinned Mesh in Unity