General-purpose level creation tool created in Godot 4.2.1. Intended to be forked and expanded upon to suit the needs of individual projects.
Licensed under the MIT License (more info in LICENSE file).
β : Implemented, π§: In-Progress, π: Planned
- [π] Saving/Opening files
- [π] Importing files into current file
- [π] Embedding (referencing) files into current file
- [π] Exporting to universal format (.obj / .gltf ?)
- [π§] Object creation/selection/deletion
- [π§] Multi-Selection
- [π] Basic object shapes
- [β ] Undo/Redo
- [π§] Menu bar
- [π§] Level outliner
- [π§] Selection properties
- [π] Color wheel
- [π] 3D translate/rotate/scale gizmos
- [π] Editor settings
- [π] In-editor CLI / scripting
- [π§] History outliner
- [π] Command hotkeys