bomb: learning godot by creating something like atomic bomberman in 3d
Done
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Added check if something is in the way of the explosion
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Add better check for explosion collision (take explosion size and correct mask) -> Explosion blocker like blocking tiles
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Add check for destroyed objects in explosion using different mask and shapecast -> Destoryed objects like players, other bombs and some tiles
Next
- Bombs explode when caught in explosion
- Create random bricks
Move around with W/A/S/D and drob bombs with space