TurboVega / 128_sprite_demo

Demo for Commander X16 that moves all 128 sprites simultaneously

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128_sprite_demo

Demo of moving 128 sprites for Commander X16

This is the first part of a larger demo, where I intend to try handling collision detection with 128 sprites involved. This particular repository holds only code that shows 128 sprites moving in concentric elliptical paths (that I called rings). There is no collision detection in this code.

Shout out to Matt Heffernan for his X16 tutorials and sample code! See: https://www.youtube.com/@slithymatt

Sprites by indexes:
  0..15  (16): ring 0
 16..25  (10): ring 1
 26..37  (12): ring 2
 38..51  (14): ring 3
 52..67  (16): ring 4
 68..85  (18): ring 5
 86..105 (20): ring 6
106..127 (22): ring 7

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Demo for Commander X16 that moves all 128 sprites simultaneously

License:MIT License


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Language:NASL 87.3%Language:Assembly 7.1%Language:Pascal 4.3%Language:C++ 0.7%Language:C 0.6%Language:Shell 0.0%