Tests include:
ClearScreen
Clears the screen to CornflowerBlue. Mostly useful as a smoke test to make sure basic device init and render passes are working as intended.
ClearScreen_MultiWindow
Similar to above, but with two windows. Useful for testing window claim/unclaim logic and presenting to multiple swapchains.
BasicTriangle
Sets up a graphics pipeline and draws a triangle without vertex buffers. (The vertices are manually positioned in the vertex shader.) Also tests some basic rasterizer state with custom viewports, scissor rects, and fill/wireframe modes.
TriangleVertexBuffer
Similar to above, but using a MoonWorks vertex buffer and custom vertex structs.
TexturedQuad
Draws a textured quad to the screen. Tests texture binding, index buffers, and sampler states.
AnimatedTexturedQuad
Similar to above, but with rotating and color-blending animations. Tests vertex and fragment uniforms.
MSAA
Draws a basic triangle with varying MSAA sample counts.
CullMode
Draws several triangles with various culling modes and winding orders.
GetBufferData
Sets buffer data, gets the data back from the GPU, and prints the results to the console.
Cube
Renders a cubemap skybox and a spinning cube. Tests depth textures, sampling from depth textures, depth-only render passes, cube textures, and 32-bit index buffers.
BasicCompute
Uses compute pipelines to (1) fill a texture with data then display it to the screen and (2) calculate the squares of the first 64 integers. Tests compute pipeline creation, compute dispatching, compute textures, and compute buffers.