Tristansmiller / Procedural-Kruzkal-Mazes

This is a game made in Unity where the objective is to solve the maze before it collapses around you. Each maze is generated using a randomized variation of Kruzkal's algorithm. Every "cell" in the maze can be reached from any other cell and the maze is gauranteed to be solvable. The mazes generated here have a low "river" factor.

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