TranHVLoc / IMS213_FinalGame

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IMS213_FinalGame

Game Concept and Storyline

  • Setting: The game takes place in an endangered ecosystem, a rainforest.
  • Character: Players control an eco-warrior. His only duty is collecting as many as trashbags as possible.
  • Objective: The main goal is to clean up pollutants and rescue wildlife affected by environmental hazards. Completing these tasks helps restore the health of the ecosystem.

Gameplay Mechanics

  • Object Collection: Players collect different types of trash or pollutants (plastic, oil, chemical waste). Each collected item could contribute to a score that reflects the health of the ecosystem.
  • Object Avoidance: Players must avoid hazards such as oil spills, toxic gases, or dangerous wildlife. These challenges require agility and strategy to navigate.
  • Timed Performance: Certain levels might include a timer to clean up a spill before it spreads too much. Success could lead to bonus points or unlock special abilities.
  • Multi-planar Course: The level design includes climbing over obstacles, diving underwater, or navigating tree canopies, making full use of the 3D platforming elements.
  • Ordered Actions: Players might need to find specific items that enable them to access blocked areas or cleanse heavily polluted zones. For example, finding a water filtration device to clean a pond and rescue aquatic life.

Visual and Audio Elements

  • Visuals: Animations for pollution effects and wildlife add to the immersion.
  • Audio: Background music that reflects the serene, yet endangered world. Sound effects for actions like collecting trash and wildlife sounds create a realistic atmosphere.

Additional Features

  • Intro Screen: A simple yet compelling introduction that outlines the character's mission and the game's purpose. Game Over Screen: Reflects the outcome of the player's efforts—either showing a restored ecosystem or one that still needs help, encouraging replayability.
  • On-screen Score: Helps keep the player informed about their impact on the environment
  • Timer: Helps keep the player informed about the urgency of their missions.
  • In-game Music and Sound Effects: Enhance the player's experience with sounds that are appropriate for the setting, such as ocean waves for coral reef levels or bird calls in rainforests.

Game Rule

  • Very simple, try to earn at least 20 scores within 2 minutes
  • Grab 1 trashbag and you will earn 1 score
  • If you collide with an alligator, your score will be deducted by 2. So be careful!
  • Other animals will do no harm to you, but they can be obstacles to avoid alligators from snapping you

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