Totto16 / nintendo-c-sdl-examples

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Nintendo C SDL Examples

This are examples for all nintendo platforms using SDL2

It uses devkitPro's devkitARM and devkitA64.

It uses meson and not Makefiles o CMake (and custom cross files, not the ones, that can be generated by the toolchains, but it's based on them)

It is based on examples in switch-examples

It is based on my meson work in oopetris

How to build

You need sdl portlibs for the platform and some other portlibs, than you can build it by running:

./platforms/build-<platform>.sh

Status

Platform Compiles Has ROMFS Runs as expected
3ds
gamecube
wii
wiiu
switch

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Languages

Language:Shell 42.0%Language:Meson 34.8%Language:C 23.2%