Peng Wang (Totoro97)

Totoro97

Geek Repo

Company:The University of Hong Kong

Home Page:totoro97.github.io

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Peng Wang's repositories

NeuS

Code release for NeuS

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f2-nerf

Fast neural radiance field training with free camera trajectories

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Vid2Curve

Thin structure reconstruction

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ProLiF

[Code ongoing] Progressively-connected light field network for efficient view synthesis

sdfstudio

A Unified Framework for Surface Reconstruction

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ARF-svox2

Artistic Radiance Fields

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bilateral_normal_integration

Official implementation of "Bilateral Normal Integration" (BiNI), ECCV 2022.

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DeepMimic

Motion imitation with deep reinforcement learning.

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dso

Direct Sparse Odometry

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fTetWild

Fast Tetrahedral Meshing in the Wild

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geometry-central

Applied 3D geometry in C++, with a focus on surface meshes.

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instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

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LDSO

DSO with SIM(3) pose graph optimization and loop closure

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libicp

C++ Library for Iterative Closest Point fitting. http://www.cvlibs.net/software/libicp/ . Fix some mistake in point-to-plane icp implementation. Add a robust threshold to improve the precision.

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LSQR-cpp

This is a c++ port initially performed by Luis Ibanez of the LSQR library of Chris Paige and Michael Saunders. The same methodology was applied to the LSMR library of David Fong and Michael Saunders.

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ManifoldPlus

ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups

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MotionMatching

road to next-gen animation.

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multinerf

A Code Release for Mip-NeRF 360, Ref-NeRF, and RawNeRF

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point2mesh

Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]

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SinNeRF

[ECCV 2022] "SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image", Dejia Xu, Yifan Jiang, Peihao Wang, Zhiwen Fan, Humphrey Shi, Zhangyang Wang

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TensoRF

Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields

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TetWild

Robust Tetrahedral Meshing in the Wild.

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Totoro97

Config files for my GitHub profile.

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UE4_MotionMatching-

Early Implementation of Motion Matching tech

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Visual_Driven_Mesh_Repair

Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion

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