Peng Wang's repositories
bilateral_normal_integration
Official implementation of "Bilateral Normal Integration" (BiNI), ECCV 2022.
geometry-central
Applied 3D geometry in C++, with a focus on surface meshes.
instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
ManifoldPlus
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
MotionMatching
road to next-gen animation.
point2mesh
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
UE4_MotionMatching-
Early Implementation of Motion Matching tech
Unlicense000
Visual_Driven_Mesh_Repair
Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion
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