Thomas Poyet's repositories
CMakeJourney
Personal project. The aim was to gain a better understanding of CMake, by creating three toy projects of different "scales".
renderingPipeline
Personal project. The aim was to better understand the 3D graphics pipeline by implementing a small pipeline in C++ from scratch.
ExploringQuadFEM
Personal project. The aim was to better understand the quadrilateral element in the FEM by visualizing the basis functions and the deformation gradient.
digitalTerrainModeling
Digital terrain modeling project at Télécom Paris. The aim was to implement terrain modeling methods: algorithms to generate terrains and others to simulate hydraulic and thermal erosion.
PBS_Project
Physics-based simulation project at ETH Zürich. The aim was to implement an oriented particle solver to simulate soft and rigid bodies, and their collisions.
projectInfoVis-IGR204
Data visualization project at Télécom Paris. The aim is to study the time people spend on different activities according to their nationality and gender.
MonoGame-Shader-Samples
Hull, Domain, Geometry shader sample for MonoGame