#Nodax
An experiment. How to make a graphical programming language such as the blueprint in UE4 ?
###Use :
- Right click on background to see node list.
- Right click on object to delete them.
###Warnings :
- this is not a "haxification" of node.js or something like that.
- The messiest code I ever wrote.
- Very experimental and very likely to crash.
- ugly on html5 and windows works better on flash.
I feel like the way I generate my node is overly complicated and that I could do a way better use of reflection.
###Goals : Learning macros, templates, reflection.
###What's next ? :
- node-webkit ui
- react to event
- add an object
- add components to it
- more node. (if , loops ect)
- manipulate those components with the graph
- save / load
- generate haxe code of a graph and compile it
See it in action here : https://www.youtube.com/watch?v=7mPa981VVQA