Tomcc / dojo3D

Dojo3D is a layer over my own dojo framework that provides 3D-specific features, like Bullet Physics integration.

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Readme

License

MIT License.

Build instructions

Installing is easy, but not too much because unfortunately Bullet generates projects with absolute paths and so they cannot be committed. You'll need CMake. Steps:

  • Run git clone --recursive git@github.com:Tomcc/dojo3D.git to grab dojo3D and all its dependencies (note the --recursive)
  • Run CMake's configure step in the vr150/dojo3D/bulletphysics folder, with that same folder as the destination
  • Enable USE_MSVC_RUNTIME_LIBRARY_DLL to allow Bullet to link with the rest of the game
  • Hit generate.
  • Now, you can either add dojo3D.vcxproj, dojo.vcxproj, BulletDynamics.vcxproj, BulletCollision.vcxproj and LinearMath.vcxproj to your solution, or you can build them manually and then use them as libraries.

About

Dojo3D is a layer over my own dojo framework that provides 3D-specific features, like Bullet Physics integration.


Languages

Language:C++ 70.3%Language:C 27.1%Language:Groff 1.5%Language:Objective-C 0.5%Language:Objective-C++ 0.3%Language:Batchfile 0.3%Language:CMake 0.1%Language:HLSL 0.0%