Readme
License
MIT License.
Build instructions
Installing is easy, but not too much because unfortunately Bullet generates projects with absolute paths and so they cannot be committed. You'll need CMake. Steps:
- Run
git clone --recursive git@github.com:Tomcc/dojo3D.git
to grab dojo3D and all its dependencies (note the--recursive
) - Run CMake's
configure
step in thevr150/dojo3D/bulletphysics
folder, with that same folder as the destination - Enable
USE_MSVC_RUNTIME_LIBRARY_DLL
to allow Bullet to link with the rest of the game - Hit generate.
- Now, you can either add
dojo3D.vcxproj
,dojo.vcxproj
,BulletDynamics.vcxproj
,BulletCollision.vcxproj
andLinearMath.vcxproj
to your solution, or you can build them manually and then use them as libraries.