Tok1t4N1k0 / relayFodder

MOBA server framework

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================== IntWars

DISCLAIMER: This is for development purposes only, this is not a finished project - and should not be used in a production enviroment. About

NEWS: This project has moved on and is currently being ported to C#. If you have any questions and/or want to contribute, head over to https://discord.gg/0vmmZ6VAwXB05gB6

This is a fork of the 2 year old project, IntWars. It's a server framework for the MOBA games family. If you want to contribute to the project, please fork the repo and upload any progress to GitHub. If you need help compiling the source on Windows, check here.

Important rules and information

  • Keep this project clean and simple
  • The project is using parts of the C++ 2011 standard.

Original Creators

  • Intline9 - intline9(at)gmail(dot)com
  • Ltsstar

Other Important Contributors

  • Elyotna (reddit: ?)
  • Spudgy (reddit: imSpudgy)
  • ProudHeart (reddit: chutch1122)

License

GPLv3 as sharing is caring, and when ever you extend/use/modify/fix any of this project you should share it again!

Contact

You can find all the active contributors from this chatroom: https://discord.gg/0vmmZ6VAwXB05gB6

Notes for Compiling on Windows

Note: This is a very basic explanation. I am working on a more detailed explanation, but don't have the time right now.

This project uses elements from C++11, like initialization lists. Visual Studio does not support initialization lists in the 2010 or 2012 versions. Therefore, I recommend installing/using CMake and MinGW's g++ compiler.

You can find a guide for setting that all up here!

About

MOBA server framework

License:GNU General Public License v3.0


Languages

Language:C 58.8%Language:C++ 32.8%Language:Lua 5.9%Language:Makefile 1.5%Language:Batchfile 0.8%Language:CMake 0.1%Language:Visual Basic 0.1%Language:Shell 0.0%