IMPORTANT About the new "playset" system in Paradox Launcher
For now, PMM is still incompatible with the Paradox playset system. PMM will still work if you launch the game right after mod list application. DO NOT start the launcher or it will erase your activated mods (still need to launch it after each new mod install to generate .mod files).
Paradoxos Mod Manager (Rework)
Paradoxos Mod Manager is a java application which can be used to manage your mods in recent Paradox Interactive’s games
I develop this app because i often have lots of mods and games with differents list of mods activated on Stellaris, and enable/disable each mods of a savegame before i launch my game was very boring…
Important
This repository is for the Java 11 port of Java 8 Paradoxos Mod Manager and all future updates
Game supported
- Crusader Kings II
- Europa Universalis IV
- Stellaris
- Hearts of Iron 4
- Imperator Rome
- Not Tested Crusader Kings III (if you replace this file over PMM, tips : use
ctrl+S
(or equivalent shortcut on MacOS) to download)
Requirements
- OS : Windows, Linux, MacOS
- Supported game(s) and mods installed (not really necessary but without, this tool won't be really useful)
Usefull links
Download
- Latest : https://github.com/ThibautSF/ParadoxosModManagerRework/releases/latest
- Indev : https://github.com/ThibautSF/ParadoxosModManagerRework/releases/tag/indev
- All releases : https://github.com/ThibautSF/ParadoxosModManagerRework/releases
For version previous 0.8.0 : Java 8 Paradoxos Mod Manager
Documentation
The complete documentation is available on this Google Doc (https://drive.google.com/open?id=1wThmbZIEGWzDO3rp8-zzJumebXDBE4-q6L6GnzVKmAY), the last version (when the app zip was released) of this documentation in pdf is always included in each app archive (for offline read).
Version Log
On this Google Doc (https://drive.google.com/open?id=1DFCgmSFUUZ2IRY-ON1bOVZki9LPd-FSTHacR7i2ibUA)
How to use it
- Download and extract
- Run
LaunchParadoxosModManager.exe
orLaunchParadoxosModManager.bat
on windows, orLaunchParadoxosModManager.sh
on UNIX (alsoLaunchParadoxosModManager.command
on macOS) - Follow the Documentation part III for detailled procedure (a pdf version is in the archive)
Build latest from source
- Install OpenJDK 11 and set
JAVA_HOME
- Clone repo (download zip and extract or
git clone https://github.com/ThibautSF/ParadoxosModManagerRework.git
) - Go with terminal to
/path/to/ParadoxosModManagerRework/ParadoxosGameModManager/
- Run gradle
- Linux/macOS:
./gradlew run
- Windows:
gradlew run
- Linux/macOS:
- If you want to build
- Linux/macOS:
./gradlew dist
- Windows:
gradlew dist
- Get the zip
build/distributions/ParadoxosModManager-<distrib>.zip
(after extraction launch PMM withbin\LaunchParadoxosModManager.bat
(for Windows) or./bin/LaunchParadoxosModManager
(for Linux/macOS)
- Linux/macOS:
See OpenJFX Documentation for more details.
Additional information
Team
- SIMON-FINE Thibaut (alias Bisougai) : Author
- GROSJEAN Nicolas (alias Mouchi) : Contributor
Contact (suggestions, reports...)
For a bug report : Add all informations you can add (OS, java version, image(s), file “DebugLog.txt”...)
- Use one of the presentation thread on the paradoxplazza forum
- Open an issue thread