TheZorg / Zorgster

Component-based game engine for C++ using SFML

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Building

mkdir build/
cd build/
cmake ..
make

Generating .clang_complete file (for Vim autocompletion)

  1. Clean build files
cd build/;
rm -rf *
  1. Run CC='../cc_args.py gcc' CXX='../cc_args.py g++' cmake ..
  2. The .clang_complete file will be in build/, just move it to the src/ folder.

About

Component-based game engine for C++ using SFML


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Language:C++ 74.2%Language:Python 23.9%Language:C 1.9%