TheThinMatrix

TheThinMatrix

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OpenGL-Animation

A simple example of skeletal animation using OpenGL (and LWJGL).

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LowPolyTerrain

A demonstration of 4 possible techniques for generating and rendering a low-poly terrain.

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LowPolyWater

The full code for the low-poly water tutorial.

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OpenGL-Tutorial-1

Code from the OpenGL tutorial on Youtube: https://youtu.be/VS8wlS9hF8E?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP

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OpenGL-Tutorial-2

Code from the OpenGL tutorial on Youtube: https://youtu.be/WMiggUPst-Q

OcclusionQueries

Finished code for tutorial 54, showing an example of how occlusion queries can be used to improve the lens flare effect.

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OpenGL-Tutorial-3

Code from the OpenGL tutorial on Youtube: https://youtu.be/z2yFlvkBbmk

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WaterStep10

Step 10 of the low-poly water tutorial: Adding lighting to the water.

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WaterStep4

Step 4 of the low-poly water tutorial: Implementing clip planes to improve the reflection and refraction.

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WaterStep1

The first step of implementing low-poly water - generating and rendering a simple mesh.

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WaterStep2

Step 2 of the low-poly water tutorial: Setting up and rendering to FBOs to create the reflection and refraction textures.

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WaterStep3

Step 3 of the low-poly water tutorial: Applying the textures to the water using projective texturing.

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WaterStep5

Step 5 of the low-poly water tutorial: Adding the Fresnel effect.

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WaterStep6

Step 6 of the low-poly water tutorial: Implementing depth effects.

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WaterStep7

Step 7 of the low-poly water tutorial: Adding distortion to the water and animating it.

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WaterStep8

Step 8 of the low-poly water tutorial: Allowing the reflection and refraction to be distorted by the water's movement.

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WaterStep9

Step 9 of the low-poly water tutorial: Calculating the normals in the vertex shader.

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