Simple auth sysytem in minecraft
If player logined in from one IP, he/she is able to enter the game from the same IP.
Without logining for certain time interval
This feature allows you to spread your players to auth lobbies and main lobbies efficiently
Check if player is authenticated
Login for a player
Register for a player
You can implement any part of api independently.
For example, MongoDB storage support or even support of any proxy (implement AuthServer and add your listeners)
- /login
- /register
- /logout
Full ingame localization provided in messages.yml
In config.yml you can manage session expire time, checker period etc..
# Auth server pool
auth:
- limbo
- limbo-1
# Pool of servers to connect after authorization
next:
- instance
# Force teleport player to the next balanced server
force_next: false
# Server info update period in seconds
update_period: 30
# Player checker period
checker_period: 5000
# Non-authorized player lifetime before kick in seconds
kick_period: 30
# Session expire seconds
expire: 7200
# Debug information
# debug: false
# Database (type memo by default)
# db:
# type: "jdbc"
# url: "jdbc:postgresql://192.168.1.48/minecraft"
# user: "minecraft"
# pass: "heresthemftea"
# Balancers (me.theseems.tauth.balancers.SimpleBalancer by default)
# auth_balancer:
# class: me.theseems.tauth.balancers.AsyncBalancer
# settings:
# Delay in milliseconds
# - 10000
# next_balancer:
# class: me.theseems.tauth.balancers.SimpleBalancer
# You can change hashing algorithm here (me.theseems.tauth.hashers.SHA512AuthHasher by default)
# hasher:
# class: me.theseems.tauth.hashers.SHA512AuthHasher
Currently, TAuth supports memory storage and JDBC (PostgreSQL driver provided by default)
For other JDBC-supporting databases you will need to extract driver to this plugin (.jar)
Or add it to dependencies of (bungee/pom.xml) and build project using
mvn compile assembly:single
- BCrypt hash
- Autologin licensed people
- Other kinds of login/register (2 factor auth, register from social networks)