Pokémon Red and Blue DX
This is a disassembly of Pokémon Red and Blue DX, a hack by TheScarletSword based off of the pokered disassembly.
To set up the repository, see INSTALL.md.
To control what version you want to compile, check out the constants.asm file.
Credits
Keys: [Original] denotes the code has not been touched at all. [Replaced] denotes the code has been rewritten entirely.
- Sanqui / Sanky - Porting of Crystal audio engine, instant text [replaced], separation of trainer ids, porting of pinball music: https://github.com/sanqui/pokered-randomizer
- FroggestSpirit - Some songs from CrystalComplete, porting of TCG/Pinbal music, worked on the colorized patch: https://github.com/froggestspirit/crystalcomplete
- Drenn - colorized patch: https://github.com/dannye/pokered-gbc
- Danny-E - Gen 2 Graphics Patch HUD / Pokemon Red Colorized: https://github.com/dannye/pokered-gbc
- Mateo - Running Shoes, Field Moves (additional credit to Yenatch), Ingame trade name OTs: https://github.com/TheFakeMateo/RedPlusPlus
- ShantyTown - Battle Factory, Shiny Pokemon, max DV/shiny ball idea, lucky egg/amulet coin code, Sucker Punch hit detection [original], Automated Repel System [original]: https://github.com/huderlem/pokered_battle_factory
- dabomstew (+ luckytyphlosion) - stronger AI: https://github.com/luckytyphlosion/pokered-challenge
- Pigu-A, etc. - Battle Tent, female trainer sprites, leader rematches, oak: https://github.com/TwitchPlaysPokemon/pokemonAnniversaryRed
See sprite credits and etc. in the pokecommunity thread or somethin'.
See also
(btw, the following places are the only places this hack should be popping up at - if you post it elsewhere, include this github and one of the links below. if this is not the case, contact TheScarletSword.)