- Unpack
npg10.cpk
fromdev_hdd0/game/BLJS10273_INSTALLDATA/USRDIR/DSC/Install
using a cpk unpacker into a folder somewhere - Download the
translated/
folder from Releases or from this repo and replace the files from foldertranslated/npg10/
to your unpacked directory. - Repack your unpacked cpk directory using CRI File System Tools with compression disabled as it seems to crash the game.
- Send your newly packed .cpk file back where you got it from on your ps3
The 1.01 patch causes scripts to be replaced with an updated package file making the npg10.cpk
script/
folder useless
- Follow previous installation instructions
- Unpack
npg11.cpk
fromdev_hdd0/game/BLJS10273/USRDIR/DSC/Patch
using a cpk unpacker into a folder somewhere - From the
translated/
folder you downloaded in the installation steps, do the same but move contents oftranslated/npg11/
to your extractednpg11.cpk
folder - Do steps 4 and 5 of the installation steps.
- script dump
- script.cat 6.16%
- script2.cat 0%
- .gtf texture modding
Offset | Size | Example | Type | Notes |
---|---|---|---|---|
0x00 | 0x04 | 00 00 00 04 | >I | Amount of pointers in the table |
0x04 | 0x08 | 00 00 00 00 00 00 00 28 | >Q | File offset of which location the first peice of data is located at |
final pointer + 0x08 | 0x04 | 00 00 00 00 | >I | Unknown value, unsure type (assumed is unsigned integer), may be flags or extra data |
final pointer + 0x0C | variable | 01 00 | char* | Could be any value, terminated with 0x00, goes on until end of file |
Constant 0x5E
throughout the file, first part is a big endian 4 byte int (unknown usage), rest is a string terminated with 0x00
Constant 0x20
throughout the file, all are strings terminated with 0x00
Unknown data. From 0x10
, size of 0x20
. First 0x10
bytes look to be a key, rest of the bytes look to be a value starting from the right position. Only ever see the last 4 bytes being used in the value.
Unknown.
Unknown format. looks easier to just extract all strings from it and replace it directly rather than rebuilding everything, other cat files are large in size, .cat could be a container for assets too? These scripts are the main scripts of the game
File with a bunch of 0x01
's 0x02
's and 0x03
's, unknown use.