TheIndiv's repositories

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Advanced-Movement-System-Godot

This project is a template for creating advanced Third/First Person movement in GODOT

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com.unity.toonshader

Unity Toon Shader ( in progress )

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CoR-Skinning

Optimized Center of Rotation skinning in unity

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DeMiedo-FPS-Controller

First Person Controller used in the game "...De Miedo" by Leafsoft Games. Adapted from Q_Move by Btan2.

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DMMap

A vector-looking minimap solution for Unity

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Godot-4.0-Procedural-Animation

A basic procedural animation implementation in Godot 4.0 for YouTube tutorial.

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Graphics

Unity Graphics - Including Scriptable Render Pipeline

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growth-academy

Hub for all code related to Growth Academy

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GZDoom_Descent

DescentGZ - A Descent 1/2 Gameplay mod for GZDoom.

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LLL_Mantis

This is a game that reads your browser history (locally), then roasts you. PLAY IT ALONE!

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ps1-affine-shader

A recreation of the PlayStation 1's affine texture mapping in Unity.

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Q_Move

Quake-like controller for Godot

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Randomation-Vehicle-Physics

Vehicle physics system for the Unity engine.

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realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity

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SecondOrderDynamics_Test

A test of my second order dynamics in Unity implementation.

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ShaderGraphVariables

Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3

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TextAdventure

Simple Text Adventure Engine in Python

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UnityPhysics-GameObjects

Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).

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UnitySimpleUtils

Collection of simple utility scripts for Unity

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UnityTools

A small collection of tools that multiple projects make use of.

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URP_BlitRenderFeature

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination. Allows blit to happen after post processing with the After Rendering event.

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URP_ShaderCodeTemplates

A few shader code templates/examples for Unity, Universal Render Pipeline (URP). ShaderLab & HLSL.

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URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

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