TheFarmz

TheFarmz

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procedural_town_unity

How to create a simple procedural town in Unity using L-system.

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Batman-Arkham-Combat

Recreating the Combat System from the Batman Arkham Series

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ShaderGraphWorkshop

Workshop delivered at SIGGRAPH 2019 to teach Shader Graph

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ShaderGraph-OneOffEffects

Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders

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URP_BlitRenderFeature

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

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UnitySobelOutline

Example implementation of a Sobel Outline Post-Processing effect

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ShaderGraph_ExampleLibrary

A library of Shaders created using Unity's Shader Graph.

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Simple-CRT-Shader

Old style television effect for Unity

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Unite2017

Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017

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firearm-component-system

Unity asset for creating an in-depth firearm customsation system similar to what is seen in Escape from Tarkov

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UnityFPMovement

Unity Karlson like Movement

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scriptable-object-based-guns

Learn how to create a ScriptableObject-based gun system from scratch for your game!

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Unity3D-Mario-Kart-Racing-Game

https://www.youtube.com/watch?v=s_nEniWLLgo. This is a 3D Mario kart game created with the unity game engine with C#. Kart racer supports items, anti-gravity mode, computer players, underwater mode, and real-time shadows and lighting.

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Randomation-Vehicle-Physics

Vehicle physics system for the Unity engine.

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RadarShader

Simple Radar Shader with object display support by default using Arrays

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SnowShaderGraph

Snow deformation shader with shadergraph URP/HDRP

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WeightedRandom

Unity library for evaluating generic biased randomized results.

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NodeBasedDialogueSystem

Node Based Dialogue System for Unity

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doors

Learn how to create multiple different types of doors in Unity

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ai-senses-unity-example

An example project for series of blog posts about AI perception in Unity published at blog.gamedev.tv

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RaycastVisualization

This asset allows users to view raycasts as the user fires them.

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RPG-Tutorial

The Unity Project for the RPG Tutorial Series!

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Unity-Inventory-system-using-SO-and-MVC

Scripts for a tutorial about creating an Inventory System in Unity using Scriptable Objects and Model View Controller pattern

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projectile-trajectory

Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!

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unity-shooter

The scripts from my Unity 3D shooter / adventure project (C#)

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Unity---Field-of-View-Fog-of-War

This code snippet can be used to achieve a stealth game like field of view. Thanks to Sebastian Lague (https://github.com/SebLague) for the implementation (https://github.com/SebLague/Field-of-View) of the field of view mechanic. Be sure to check out his tutorial series on the subject.

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