TheFarmz's starred repositories
procedural_town_unity
How to create a simple procedural town in Unity using L-system.
Batman-Arkham-Combat
Recreating the Combat System from the Batman Arkham Series
ShaderGraphWorkshop
Workshop delivered at SIGGRAPH 2019 to teach Shader Graph
ShaderGraph-OneOffEffects
Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders
URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
UnitySobelOutline
Example implementation of a Sobel Outline Post-Processing effect
ShaderGraph_ExampleLibrary
A library of Shaders created using Unity's Shader Graph.
Simple-CRT-Shader
Old style television effect for Unity
firearm-component-system
Unity asset for creating an in-depth firearm customsation system similar to what is seen in Escape from Tarkov
UnityFPMovement
Unity Karlson like Movement
scriptable-object-based-guns
Learn how to create a ScriptableObject-based gun system from scratch for your game!
Unity3D-Mario-Kart-Racing-Game
https://www.youtube.com/watch?v=s_nEniWLLgo. This is a 3D Mario kart game created with the unity game engine with C#. Kart racer supports items, anti-gravity mode, computer players, underwater mode, and real-time shadows and lighting.
Randomation-Vehicle-Physics
Vehicle physics system for the Unity engine.
RadarShader
Simple Radar Shader with object display support by default using Arrays
SnowShaderGraph
Snow deformation shader with shadergraph URP/HDRP
WeightedRandom
Unity library for evaluating generic biased randomized results.
NodeBasedDialogueSystem
Node Based Dialogue System for Unity
ai-senses-unity-example
An example project for series of blog posts about AI perception in Unity published at blog.gamedev.tv
RaycastVisualization
This asset allows users to view raycasts as the user fires them.
RPG-Tutorial
The Unity Project for the RPG Tutorial Series!
Unity-Inventory-system-using-SO-and-MVC
Scripts for a tutorial about creating an Inventory System in Unity using Scriptable Objects and Model View Controller pattern
projectile-trajectory
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
unity-shooter
The scripts from my Unity 3D shooter / adventure project (C#)
Unity---Field-of-View-Fog-of-War
This code snippet can be used to achieve a stealth game like field of view. Thanks to Sebastian Lague (https://github.com/SebLague) for the implementation (https://github.com/SebLague/Field-of-View) of the field of view mechanic. Be sure to check out his tutorial series on the subject.